Raging Swordtooth
The asymmetry is doing all the work here. A 5/5 trampler at five mana is unremarkable on rate, but the entry trigger that pings every other creature is calibrated to clear exactly the kind of board a go-wide deck builds: tokens, mana dorks, x/1 hatebears, the small bodies that aggro and tribal strategies lean on. The "each other creature" wording is the key piece of design discipline, sparing your own 5/5 while raking through everyone else's, and it cuts both ways when your own board is full of fragile attackers. As a Pyroclasm strapped to a body, it folds two effects (a sweeper and a finisher) into a single card, which is the recurring appeal of green-red midrange: it would rather pay full price for a creature that also does something than split its draws between answers and threats. The one-damage cap keeps it honest against anything with two toughness, so it is a scalpel for the lowest end of the curve rather than a true wrath, but in a format where the ground is cheap and crowded, that single point clears more than its size suggests. Trample is the back half of the bargain: once the small blockers are gone, a 5/5 trampling into a thinned board tends to end things in short order.


