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Moxonomy

Raging Redcap

Creature — Goblin Knight2 generic manaRed mana

Double strike on a 1/2 is the cleanest way designers have found to turn a fragile body into a real threat: the printed power is one, but every point of added power counts twice on the swing, so the smallest buff pays double. That is the whole calculus behind this Goblin Knight. Unbuffed it deals two per attack and dies to almost anything; hand it a single +1/+1 counter, an equipment, or an anthem effect, and each added point of power resolves as two during the combat damage step, once for first strike and again for regular damage. The keyword also does quiet work on defense, since first-strike damage lets a 1/2 trade up against attackers that would otherwise get through unscathed. The two toughness is the tax on all of it: the card wants combat modifiers to matter, but it can be answered by the smallest removal or a chump block before the doubling ever pays off. It is a build-around at common rarity, a body that asks for a payoff rather than supplying one, and the Goblin Knight typing gives it a foot in two tribal doors at once.

Raging Redcap (fdn)
FDN · #543common
Pricing
Normal: $0.11
Foil:
Oracle Text

Rules text

Double strike (This creature deals both first-strike and regular combat damage.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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