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Moxonomy

Raging Kronch

Creature — Beast2 generic manaRed mana

The tradeoff is right there in the one line of text: a 4/3 for 2 generic manaRed mana, a body clearly overstatted for its cost, in exchange for surrendering the option to swing solo. That single restriction is the entire balancing act. A 4/3 for three with free rein would price out most of red's other three-drops; forcing it to bring a friend to the combat step means it only pays off on a board that is already going wide, which is exactly the deck red wants to be pushing toward anyway. The design knows its lane: a beater that punishes the go-tall control player and rewards the swarm. The wrinkle worth noting is what "can't attack alone" actually gates. It restricts declaration, not damage: pair it with any second attacker, even a lowly token, and the Kronch is free to do its full four. It cares nothing for how the fight resolves after blockers, only that it did not walk into combat by itself. That makes it a curve-topper for aggressive decks that flood the board early and dead weight in any deck that stalls out to a single threat, a clean, legible line for a creature meant to fill out the bottom of a red aggro shell rather than headline it.

Raging Kronch (war)
WAR · #141common
Pricing
Normal: $0.09
Foil: $0.22
Oracle Text

Rules text

This creature can't attack alone.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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