Raging Goblinoids
Read as a hardcast, this 5/4 with haste is a mediocre five-drop that swings for five and asks a lot for the privilege. But the front side is a decoy. Mayhem lets you cast it from the graveyard for on any turn you discarded it, so the intended line is to pitch it: to a rummaging draw effect, a discard-for-value engine, anything that puts it in the yard while it is still your turn. Do that and the same body costs three, keeps its haste, and still connects, all while sidestepping the discard-your-hand and hand-attack effects that punish cards you were holding. The card wants to be thrown away, which reframes discard from a cost you pay into a sequencing choice you make. The clause that keeps this honest is the timing tucked into Mayhem: the graveyard cast is available only on a turn you actually pitched it, and the window closes with the turn, so the discount rewards a discard outlet you can fire on your own turn rather than a card you happen to loot away on someone else's. What looks like a clumsy top-end is a haste beater priced for the recursion, not the front side, with the whole payout hinging on getting it into the graveyard on your own terms.

