Ragged Playmate
The evasion enabler that only cares about small creatures, and the restriction is the point. Most unblockable-granting effects are color-agnostic reach spells built to push a single finisher through a wall; this one draws a hard line at power 2 or less, which quietly rules out the fatties and turns its attention to the clump of cheap bodies red tends to spew onto the table. That inversion is what makes it a red card rather than a generic combat trick. It is not sneaking one haymaker past a blocker: it exists to pick a 2/2 or a token out of a stalled ground and walk that one attacker in unopposed. The tap cost is the honest tax. Only one creature comes through per turn, no matter how wide you are, so the ability is a slow drip rather than an alpha-strike button; the width of your board decides which attacker you choose, not how much damage the ability lets through. As a two-mana artifact body it also blocks and trades while the ability sits idle, so it never rots in hand as the game develops. The whole design leans into the tradition of red decks that want their smallest creatures to stay relevant deep into a game: it does nothing for a control shell trying to jam a lone bomb through, and everything for a deck that has already committed a stalled ground of low-power attackers and needs a reliable, repeatable point of entry.
