Ragemonger
Cost reducers usually shave generic mana; this one cuts colored pips, which is the harder and rarer trick. The reduction lops up to of colored cost off every Minotaur spell you cast, but because it touches only colored mana, it can never take a Minotaur below its generic cost: a spell printed at
lands at
rather than free, since there is only a single red symbol for it to erase. That ceiling is the whole reason the payoff sits on a two-color tribe rather than a single-color one; widen the colored discount much further and the math collapses into something broken. The 2/3 body is incidental, and the effect compounds the more Minotaurs you chain into a turn, so the value is in being the first one down. It sits among the rare tribal lords that pay you in mana instead of stats, structural kin to Goblin Warchief, where committing to a creature type buys tempo rather than buffed numbers. The catch is the catch of every cost-reducer build: it does nothing the turn it dies, and it asks you to flood the deck with one narrow creature type, a deckbuilding tax only a dedicated Minotaur shell can afford to pay.
