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Moxonomy

Ragefire

Sorcery1 generic manaRed mana

Three damage to a creature for two mana, with no upside, no flexibility, and no face-burn option: this is the plain-vanilla sorcery-speed removal red gets when a set needs a common that just kills things and nothing more. The comparison that matters is Flame Slash, which does the same three damage for a single red mana at sorcery speed; against that baseline Ragefire is a full mana behind for identical output, and it cannot even redirect the burn to an opponent's face the way Shock or Lightning Bolt can. What the extra mana buys you is nothing: no instant speed, no scaling, no reach. It exists to fill the removal slot at common, priced so it would never crowd out the more interesting red cards around it. As removal, it does exactly one thing and declines to pretend otherwise: it is a curve-filler for creature-heavy environments where "three damage kills most of the board" is a sufficient job description. Everywhere with access to a deeper pool of red removal, it is the card left in the box.

Ragefire (rna)
RNA · #270common
Pricing
Normal: $0.20
Foil:
Oracle Text

Rules text

Ragefire deals 3 damage to target creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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