Rageblood Shaman
The reward card a focused Minotaur deck is built around, and a clean example of the anthem-plus-keyword lord template. The +1/+1 is the usual tribal stat boost, but granting trample to every other Minotaur is the part that changes how the board plays: it converts a wide, midsized creature type into a force that no longer stalls behind a single blocker. Minotaurs lean aggressive by design, with bodies that hit a little harder than they survive, so trample is the keyword that matches the tribe's temperament; once the herd is connecting, chump blocks stop buying time. That the Shaman carries trample itself, separate from the anthem it hands out, keeps it relevant the moment it lands rather than waiting for a board to assemble. The constraint that keeps it grounded is the one shared by every lord of this shape: it pumps other Minotaurs, never itself, and it leaves the moment a removal spell finds it. Strip away the support and a 2/3 with trample for three is unremarkable, which is exactly the bargain the design strikes: the payoff scales with how committed the deck is to the creature type, and rewards nothing otherwise.

