Rage Reflection
Double strike as a static blanket across your whole board is a deceptively brutal proposition: it does not just double damage output, it doubles every combat-relevant rider your creatures carry. Deathtouch becomes a guaranteed kill before the second swing connects; lifelink doubles the swing back; trample punches through twice. The six-mana price is the natural brake. By the turn you can cast this, the board state it transforms had better already exist, because the enchantment is pure amplification with no body and no immediate effect on the table. An empty battlefield turns it into a blank, and it dies to the same enchantment removal that answers any do-nothing permanent. What it offers in return is a payoff that scales with token swarms and go-wide aggression rather than a single fattie, since the multiplier applies once per attacker. The lineage here runs back to an era when double strike was a premium keyword you paid full freight for on individual creatures; handing it to an entire team in a single permanent reframed a mechanic that read as expensive into a finisher. Compared to a one-shot pump effect, this stays on the battlefield turn after turn, which is both its strength and the reason it sits squarely in the crosshairs of any opponent holding answers.




