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Moxonomy

Raffine's Tower

Land — Plains Island Swamp

The triome design solves the oldest tension in enters-tapped fixing: the reach you need early becomes flood you dread late. A tri-land buys color depth by surrendering a tempo turn, and by the late game that fixing is dead weight, a slot you would rather have drawn as gas. Cycling is the escape hatch, but it works from the hand, not the battlefield: a triome stuck in your grip when the manabase is already stable becomes three mana for a fresh card instead of a fourth tapland you cannot afford to play tapped. That is the whole point. The land that would have fixed your colors on turn two turns into action on the turn you draw too many lands. The three basic land types are the quieter half of the design: because it counts as a Plains, an Island, and a Swamp at once, every fetchland that searches for one of those types and every card that cares about land types treats it as multiple targets in one, and it powers domain and other type-counting effects without asking you to run the actual basics. Deep color reach, plus a built-in refund when the reach stops mattering, is why this template became the default fixing land for decks willing to eat the tempo hit. The enters-tapped clause is the cost, paid once, on the turn you can most afford it.

Raffine's Tower (prm)
PRM · #99695rare
Pricing
Normal: $14.04
Foil: $16.96
Oracle Text

Rules text

(Tap: Add White mana, Blue mana, or Black mana.) This land enters tapped. Cycling 3 generic mana (3 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

5 sets
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