Rackling
The Rack on legs. The math is identical: three minus the cards in an opponent's hand, dealt every upkeep, so a topdecking player eats three, a player holding one eats two, and anyone clutching three or more takes nothing at all. What changes is the chassis. Where The Rack sits as a static artifact that punishes a starved hand and asks nothing of you once it lands, this version puts the same formula on a 2/2 Phyrexian Construct: a body that blocks, attacks, and dies to creature removal. That makes it both more interactive and more fragile than the enchantment-style original, and it does not let you off the hook for hand attack. The clock only ticks while the opponent is below three cards, so a deck running this still has to do the work of emptying their grip and keeping it empty as they redraw, the same hand-stripping commitment that wanted The Rack in the first place. The natural shell is black-leaning attrition: discard the hand, then squeeze the opponent between draw step and upkeep. The ceiling at three is what keeps the thing honest; it never scales past a measured three per turn no matter how barren the opponent gets. It is the rate that caps the ambition. A four-mana 2/2 that needs an already-controlled board to matter is a finisher for a deck that has mostly already won.
