Rabid Gnaw
The fight-spell family has always come with a hidden liability: your creature takes damage back, so a two-way trade against something bigger costs you the attacker. This one rewrites that math by making the exchange one-directional. Your creature swings its power at their creature and takes nothing in return, sidestepping the mutual-damage clause that defines a normal fight. The +1/+0 pump is the wrinkle that turns the arithmetic in your favor: it lets a small body punch above its printed power, so a one-drop that would bounce off a two-toughness blocker instead clears it, and a mid-sized attacker reaches into removal-spell range without the exposure. Because it resolves at instant speed, it also plays as a combat trick disguised as removal: bait an attack or block, then pump-and-shoot before the damage step, killing a would-be blocker or ambushing an attacker while leaving your creature untouched and available. The catch is that it is entirely dependent on having a creature worth pointing it with; it does nothing from an empty board and scales exactly with the power you already have. That is the trade the design makes: cheaper and safer than a symmetrical fight, but only ever as good as the biggest attacker you can hand it.
