Rabid Attack
A trick built entirely around the sacrifice loop: instead of protecting your creatures, it prices out their deaths. The +1/+0 is almost incidental; the real payload is the temporary death trigger stapled onto any number of your creatures at once, which turns a board-wipe, a bad block, or a chump into a card-draw engine for a single turn. Instant-speed timing paired with the "any number of target creatures" clause is where the leverage lives: cast it in response to a sweeper and every creature about to die cashes in, converting an opponent's tempo swing into your fuel. Against a lethal alpha strike, it lets you trade wide and refill the same turn. The design sits at the intersection of aristocrats and wide aggro, rewarding a board already committed to dying: fodder tokens, expendable one-drops, sacrifice targets. The whole thing evaporates at end of turn, though, so it demands a window where creatures are actually going to die on your terms, not a durdling hold-open. That window is what stops a two-mana "draw a card for every creature that dies" effect from being oppressive: you have to earn the deaths, in the right turn, or the spell does almost nothing but hand out a modest attack step.
