Rabble-Rouser
The activated ability defines this Goblin, and it scales off the one stat the card is least likely to have much of. A 1/1 base means the buff starts at a meager +1/+0 per activation; turning it on means landing damage first so bloodthirst stacks a counter, then finding ways to keep growing the power it taps for. That is the loop the design wants: a go-wide aggro board where every attacker swings bigger each time you pump the leader, and where any incidental power boost compounds because the ability reads the creature's current power, not a fixed number. The friction is real and intentional. It costs red and a tap every turn, so it competes with attacking on its own; it dies to everything; and a chump block or a removal spell unwinds the whole plan. It belongs to the small family of attack-step pump engines that reward a flooded board rather than a single threat, the kind of card that does nothing in a vacuum and reshapes a race when the board is already wide. The bloodthirst rider is a neat bit of self-synergy: an aggressive deck that has already connected hands this Goblin a second point of power, which is a second point on every attacker the turn you activate it.
