Rabbit Response
Overrun-style team pumps have historically been sorcery-speed for a reason: a board-wide boost at instant speed rewrites the combat math on both offense and defense in ways that make the card hard to price. This one keeps the effect honest by staying conservative on the numbers (a modest bump, not a lethal swing on its own) and asking for double white rather than a single-pip splash. Instant timing is what justifies the extra cost over a cheaper sorcery pump: it converts a marginal attack into a favorable one after blocks are declared, or lets your blockers ambush an incoming alpha strike by shoving them past the attackers. The scry rider is the tribal tax made painless. Rather than gate the pump behind a creature-type requirement, the design hands the base effect to any white deck and reserves the card-selection upside for the go-wide tribe it was built to reward: control a Rabbit and the trick also digs toward your next threat. That split (universal floor, conditional ceiling) is a tidy way to print a synergy payoff that never reads as dead outside its archetype. The pump stands alone as a combat trick; the scry is a bonus the intended deck almost always collects.
