Qutrub Forayer
The first mode is what separates this from a body with graveyard hate bolted on: it destroys a creature only if that creature was already dealt damage this turn. That is combat-contingent removal, an answer that reads the board at the moment the Zombie lands rather than killing anything cold. Land it after a block trades incompletely, or after a burn spell chips a creature to the brink, and it cleans up the survivor your combat and spells could not quite finish. The design ties the kill to tempo you have already spent, so it rewards sequencing a whole turn rather than holding removal in hand: you want it to be the last spell of a combat sequence, not the first. When nothing on the board qualifies, exiling up to two cards from one graveyard is the safety valve, keeping the arrival relevant against recursion and reanimation. A 3/2 for is disposable enough that the body is almost incidental; the point is arriving with a choice that adapts to whatever the turn has produced. This is the black creature template that has quietly multiplied over the years, where the mana buys a value trigger and the stats are just the delivery vehicle, but the damage-this-turn clause gives it a sharper identity than most: it is a removal spell that only exists if you have already done the setup work, and merely a graveyard answer on a body if you have not.
