Quirion Sentinel
The trick here is that the fixing is single-use: the trigger pays out one mana of any color the moment the creature lands, then the 2/1 stands around as a fragile body with nothing left to give your mana base. That is the whole bargain. A true mana dork taps every turn and becomes a fixture; this one bridges a single color gap on the turn you cast it and leaves a creature behind for chump duty or graveyard fodder. The body is incidental. The point is correcting your colors exactly once, which makes it function less like an accelerant and more like a creature-shaped ritual. It comes from an era when multicolor blocks built on gold cards demanded players splash colors their lands could not reliably produce, and cheap disposable fixers like this were the cost of that ambition: spend green to find any color once, get a small attacker in the deal, and accept that the help expires after a single payout. The design logic is honest about the trade. You are not building a permanent ramp engine; you are buying one burst of correction at the price of one card and two mana, and the green creature it leaves behind is a bonus rather than the reason you ran it.
