Quicksilver Geyser
The price of doubling a bounce spell, stated plainly: five mana to put two nonland permanents back in their owners' hands at instant speed. That rate puts it in conversation with the single-target instants that have always cost two or three, and the math rarely favors the upgrade for tempo decks that want to bounce a blocker and swing the same turn. What the second target actually buys is reach into board states a one-for-one cannot touch: undoing two attackers' worth of removal, clearing a pair of problem permanents while an opponent is tapped out, or splitting the bounce across a creature and an enchantment the opponent has committed real mana to. The "up to two" wording matters here, since it never strands itself when only one worthwhile target exists. This is the kind of effect that reads as filler at common-rate tempo and earns its keep only when the board is wide and the targets are expensive, a narrower window than the splashy text suggests. The card knows its own ceiling: a blue control player's late-game tempo swing, priced so it never trades cheaply enough to abuse.
