Quickling
The bounce clause is the whole exchange: the body arrives at instant speed with evasion, but it demands you hand a creature back to its owner's hand or watch the Faerie sacrifice itself on the way in. That cost is rarely a downside if you read it as a tool rather than a tax. Flash a Quickling in to save a creature from a removal spell, reset an enters-the-battlefield trigger you want to use again, or simply pick up your own attacker before a bad block. The card converts a fragile target into a 2/2 flier and a held card, all at instant speed, all for the price of a tempo wash you choose to spend. Faeries from this era were built around exactly this kind of layered flash interaction, where a creature could double as a combat trick and a counter to single-target removal; Quickling sits squarely in that lineage but trades a piece of the tribe's usual reach for a self-bounce engine. The wrinkle worth respecting is that the sacrifice condition checks for another creature you control: cast it into an empty board and it dies on the spot, which is what keeps the rate from being a pure gift. Built for a deck with enters-the-battlefield value or a reason to reuse a creature, it is a small piece of repeatable instant-speed flexibility rather than a beater.

