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Moxonomy

Quench

Instant1 generic manaBlue mana

The soft counter that trades certainty for tempo. Where Counterspell is a hard wall for two mana, this one only asks the opponent for two more: a tax, not a lock. That distinction defines the card's entire strategic profile. It is at its best on the early turns, when the extra 2 generic mana is genuinely more mana than an opponent has to spare, and it decays fast as the game goes long and everyone floats mana to fight through exactly this kind of interaction. The design leans on the same mechanical spine as Mana Leak: counter unless a fixed payment is made, a flat tax that sits between the escalating penalty of Daze and the shrinking window of an early-game-only counter. What you buy for the discount is unreliability, so the card wants to be cast into a curve it can stay ahead of, backing up a proactive plan rather than holding the fort against a control mirror. It is a countermagic tool built for the deck that is racing, not the deck that is grinding: cheap enough to hold up alongside a threat, precise enough to stop the one spell that would swing a tempo game, and honest about the fact that it stops being live the moment the opponent has spare mana to feed it.

Quench (rna)
RNA · #48common
Pricing
Normal: $0.21
Foil: $0.35
Oracle Text

Rules text

Counter target spell unless its controller pays 2 generic mana.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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