Quarry Beetle
Lands are the cheapest permanent to bring back onto the battlefield, and the entry trigger here exploits exactly that gap: a reanimated creature arrives ready to fight, but a land arrives ready to tap the moment it resolves, no cast required, no land drop spent. Returning a land card directly to play compresses what would otherwise be two steps, a Regrowth plus a land drop, into a single trigger. That makes the body a sink for whatever you have already fed the graveyard by other means: fetchlands cracked for their second life, a utility land killed by a Wasteland effect, anything worth having twice. Green's older land recursion tends to work by replaying lands straight from the yard (Crucible of Worlds, Ramunap Excavator) turn after turn; the put-it-onto-the-battlefield version does it once, immediately, and frees your normal land drop for the turn. The five-mana cost and the 4/5 frame are what keep it honest as a midrange value creature rather than an engine you assemble around: the land comes back on entry, then the rest is a blocker. It rewards a graveyard already stocked with lands worth retrieving, which is the quiet precondition that separates it from a true recursion loop. Without a stocked yard the trigger is optional and does nothing; the Beetle asks you to have done the work before it lands.

