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Moxonomy

Quandrix Campus

Land

The Simic entry in the guildland-descended dual cycle that pairs a tapped-land drawback with a mana sink you rarely reach for. The lineage is clear: these are the direct heirs of the tapland duals that first traded speed for a small bonus, and the four-mana scry activation is that bonus, a way to spend flooded turns smoothing your draws once the game has slowed to the point where a tapped land no longer costs you anything. That is the honest read on the design. The scry is priced deliberately high because a repeatable library-filter on a land carries the sort of incremental advantage that has to be gated behind real mana, and green-blue is the color pair least in need of card selection help. So the ability sits there as insurance against a dead top-of-deck rather than a plan. What earns the slot is the same thing that always earns these lands: fixing that costs no card and asks only that you sequence it early, when the enters-tapped clause is free, so the scry option is upside on a land you were playing for the two colors anyway.

Quandrix Campus (dsc)
DSC · #294common
Pricing
Normal: $0.21
Foil:
Oracle Text

Rules text

This land enters tapped. Tap: Add Green mana or Blue mana. 4 generic mana, Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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