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Moxonomy

Quag Sickness

Enchantment — Aura2 generic manaBlack mana

The scaling is the entire point, and so is the friction built into it. A removal spell that reads -1/-1 is filler; one that reads -5/-5 or worse, but only in a deck willing to commit its manabase to a single basic land type, is a payoff handed out for color discipline. It belongs to black's lineage of "kill it by shrinking it" effects, which sidestep regeneration and indestructibility the way outright destruction cannot: a creature reduced to zero toughness is put into the graveyard as a state-based action, not destroyed, so neither keyword saves it. What narrows the bargain is that it counts Swamps specifically, not black mana or black permanents. A deck splashing black off duals and fetches gets a sorcery-speed enchantment that does almost nothing, while a deck running a dozen Swamps gets a clean answer to nearly any creature for a single application. As an Aura, the effect is bound to its host: it dies with the enchanted creature, goes to the graveyard rather than re-attaching, and is vulnerable to enchantment removal in the meantime. That fragility is consistent with the rarity and the bargain. This is a swamp-count reward built for the most basic mono-black shell, asking only that you mean it about the color before it pays you back.

Quag Sickness (m14)
M14 · #110common
Pricing
Normal: $0.06
Foil: $0.43
Oracle Text

Rules text

Enchant creature Enchanted creature gets -1/-1 for each Swamp you control.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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