Qasali Slingers
The design idea here is repeatable, tribal-gated artifact and enchantment destruction: not a single Naturalize stapled to a body, but an engine that fires again every time a Cat joins the team. The trigger reads on the creature itself and on any other Cat you control, so the density of your Cat count becomes the throttle on how much noncreature disruption you generate. That reframes what would otherwise be a slow 3/5 wall into an attrition piece: each new Cat cashes in for another destroyed permanent, and reach means the body still holds a line while the value accrues. The friction is the target requirement (there has to be an artifact or enchantment to point at) and the "may," which keeps the trigger from stranding you against a board with nothing worth killing. This is mono-green tribal design leaning on the older lineage of creatures that reward playing to a type: the payoff scales with commitment to the theme rather than with raw stats. Cat Warrior as a body is deliberately unglamorous; the card's whole argument is that in a deck built around the tribe, the destruction stacks up faster than an opponent can keep replacing their mana rocks, equipment, and enchantment-based engines.



