Skip to content
Moxonomy

Qarsi Sadist

Creature — Human Cleric1 generic manaBlack mana

Exploit turns sacrifice from a cost into a trigger, and this is the drain payoff that justifies feeding it. Most exploit cards ask you to give up a creature for some incremental return; the return here is a four-point life swing (two drained, two gained) the instant the sadist enters and eats something. The toughness is the quiet part of the design: a 3 on the back lets it survive the small-creature combat these decks live in, so the thing you sacrifice can be a token, a dying utility creature, or a creature whose own death trigger you wanted anyway, while the sadist stays back to block. That stacking is where the mechanic earns its slot: one entry can resolve a sacrifice effect, a death trigger on the exploited creature, and the drain, all without a dedicated outlet on the board. The clause is gated by "may," so a board with nothing worth feeding still leaves you a defensive body rather than a dead card, which is what separates a build-around payoff from a liability. It belongs to a black tradition of converting creatures into reach: drain priced to punish the opponent with the same resource you were already spending, in the lineage of effects that close games by attrition rather than combat.

Qarsi Sadist (dtk)
DTK · #113common
Pricing
Normal: $0.07
Foil: $0.24
Oracle Text

Rules text

Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target opponent loses 2 life and you gain 2 life.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close