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Moxonomy

Pyrotechnics

Sorcery4 generic manaRed mana

Damage division was the design hook here, and the split is the whole card: four damage, any number of targets, distributed however you like. That puts it among the earliest multi-target burn that prices flexibility over efficiency, a line later refined by Arc Lightning and Forked Bolt. The rate is the problem. Five mana at sorcery speed for four total damage is a ratio red walked away from quickly once the color's burn curve tightened in the mid-90s; by the time Arc Lightning shaved it to three mana for three damage, Pyrotechnics was already a relic. What it preserves is the design idea in its loosest form: no minimum target count, no requirement to spread the damage at all, no rider on what the targets are. You can dump all four into one creature, snipe a pair of two-toughness blockers, or split between a planeswalker and a player to finish them in one cast. That permissiveness reads strangely against everything that followed it. Many later division spells tightened the math by lowering the total damage or attaching a death-trigger rider rather than loosening the spread, so the genre moved toward efficiency while this one stayed maximally open. The freedom is the only thing that keeps it worth a second look three decades on, even though five mana for four damage was a price red abandoned almost as soon as it was printed.

Pyrotechnics (4ed)
4ED · #217uncommon
Pricing
Normal: $0.14
Foil:
Oracle Text

Rules text

Pyrotechnics deals 4 damage divided as you choose among any number of targets.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

15 sets
Show all 15 other printings
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