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Moxonomy

Pyrophobia

Sorcery1 generic manaRed mana

A three-damage sorcery for two mana is unremarkable rate; the second line is the whole joke. Cowards can't block this turn keys off a creature type printed on a small handful of red and black creatures, most of them scared-looking goblins and skeletons drawn to be exactly as cowardly as they act. The design is pure flavor engineering: the removal half kills most targets outright, and the "can't block" rider is dead text at nearly every table, since the number of cards actually printed as Cowards is a rounding error. That is the point. It is a joke first and a spell second, built so the mechanical payload works whether or not the punchline ever lands. The lineage here is the recurring Magic tradition of stapling a literal keyword to a creature type nobody plays, then rewarding it with a rules effect that reads as comedy: the card cares about fear, the creatures are named for cowardice, and the interaction is setup and punchline at once. Strip the second sentence and you have a slightly overcosted burn spell that happens to only hit creatures; keep it and you have a design where the joke is the reason the card exists, with the removal as the delivery vehicle.

Pyrophobia (mh1)
MH1 · #141common
Pricing
Normal: $0.10
Foil: $0.30
Oracle Text

Rules text

Pyrophobia deals 3 damage to target creature. Cowards can't block this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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