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Moxonomy

Pyromatics

Instant1 generic manaRed mana

Replicate turns a payment into a throttle: the spell itself does almost nothing (1 damage, the smallest dent burn ever carries), but each extra 1 generic manaRed mana stamps out another copy, and you assign every shard independently. That is the whole pitch. The base mode is deliberately anemic so the scaling stays the variable, which makes this a mana-sink piece of removal rather than a rate-card. With a single replicate you have a worse Shock; with three you have a four-target sweep priced like one big spell, deciding combat math by spreading damage across blockers, or finishing a board of x/1s in a single cast. The independent-target clause is the design hinge: the copies are not locked to one creature, so the spell rewards a wide battlefield more than a fat one. As an instant it sits at the ready, waiting for the moment the surplus mana and the right cluster of small bodies line up, which is the opposite of how most burn wants to be cast (now, at the cheapest opportunity). The flexibility comes entirely from the wallet, never from modality or choice of effect, and that is what dates the design as an early experiment in letting players buy scale at the same point on the curve.

Pyromatics (ddj)
DDJ · #20common
Pricing
Normal: $0.08
Foil:
Oracle Text

Rules text

Replicate 1 generic manaRed mana (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Pyromatics deals 1 damage to any target.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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