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Moxonomy

Pyroclastic Elemental

Creature — Elemental3 generic manaRed manaRed mana

The body swings hard and the ability points nowhere near it: a 5/4 that wants to be attacking, wired to an activation that only reaches players, and only ever for a single point per pump of mana. That deliberate mismatch is the whole design. This is a reach engine, not a removal engine or an attrition tool: a way to convert a stalled board and leftover mana into the last few points of damage a red deck could not otherwise force through. The unfriendly rate is what keeps it from grinding a game to nothing the way a repeatable Cursed Scroll can; instead it functions as a finisher that only starts paying off once combat has broken down. Against an empty board or a wall of blockers, the elemental stops being a creature you have to connect with and becomes a mana sink that closes out the game from behind a stalemate. The two halves pull against each other: the beater wants to race, the drip wants you to sit back and pay. Whichever plan a given game rewards, the card is built for one narrow job, squeezing damage out of open mana when the red curve has run out of other ways to win.

Pyroclastic Elemental (jmp)
JMP · #356uncommon
Pricing
Normal: $0.10
Foil:
Oracle Text

Rules text

1 generic manaRed manaRed mana: This creature deals 1 damage to target player.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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