Pyretic Hunter
The printed 0/0 is a placeholder; the real body gets written before any deck exists, during the drafting itself. Each copy enters carrying counters equal to the largest count you recorded as you picked them up, which means the card is a pick-order gamble stretched across multiple selections rather than a single one. Grab the first copy the instant you see it and it stays a fragile scrap barely worth a slot; let a copy travel deep into a pack before you take it, and the recorded count rises, sizing up every copy you already own the moment any one enters. That is a strange axis to optimize, because the payoff is fixed by when you selected, not by how you built or played: you weigh greed against the risk that a neighbor snatches it first, and hoarding copies compounds the reward. Menace ties it off, since a body whose size you earned by holding your nerve ought to at least force a two-creature block to punch through. It belongs to the narrow family of designs that reach past a game's normal edges to read the draft as it happens, treating pick order as a countable resource. Most such cards ask you to bank value quietly; this one poses the sharper question of how long you trust the table to keep passing it back.
