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Moxonomy

Pyramids

Artifact6 generic mana

A defensive artifact built for a metagame that no longer exists. The card is two answers stapled together, both pointed at the same problem: keeping your lands alive in an era when land destruction was a real win condition and land hate of two flavors shaped how decks were built. The Aura-destruction mode is narrow by modern standards but precise: it removes a permanent from a land without removing the land, a distinction that mattered when Auras on lands were a recurring strategy rather than a curiosity. The damage-prevention mode is the more elegant piece of design, redirecting a destruction event into damage removal, which reads as a clever piece of rules carpentry from a period when the rules were still being figured out in public. The six-mana investment plus a two-mana activation tells you everything about the design philosophy: protection was expected to be slow, expensive, and dedicated, because the threats it answered were also slow, expensive, and dedicated. Reading it now is a window into the texture of early Magic, when a card could be printed as a sideboard answer to a specific archetype and the game expected you to know which archetype, and when targeting a land with an Aura was an attack worth carrying a dedicated six-mana counter to.

Pyramids (arn)
ARN · #67rare
Pricing
Normal: $111.98
Foil:
Oracle Text

Rules text

2 generic mana: Choose one — • Destroy target Aura attached to a land. • The next time target land would be destroyed this turn, remove all damage marked on it instead.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
Legal
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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