Pyknite
A 1/1 body bolted to a cantrip, but with a deliberate hitch: the card arrives not the moment the Ouphe lands but during the next turn's upkeep. That delay is the whole design. The entry trigger schedules a delayed triggered ability for that upkeep; once the schedule is set, the draw resolves on time whether or not the Ouphe survives, so this is no bet on the body. What the delay buys instead is a tax on tempo: you pay full price now and collect the replacement only after a turn has passed (typically your opponent's), which keeps an unconditional draw on a green creature from ever feeling free. The wrinkle is in separating an ability's resolution from the event that triggers it, the kind of timing seam that lets a designer hand out raw card advantage without making the rate too clean. The 1/1 frame keeps it honest from the other side: you are paying for the card, and the creature is incidental. Green's relationship with card draw has always been uneasy, routed through creatures and conditional triggers rather than the unconditional pull other colors get for free, and Pyknite sits among the genre's older entries: a green creature that replaces itself, eventually, if you are willing to wait a turn for the privilege.
