Push the Limit
Reanimation in Magic has almost always sought permanence: the Reanimate line, the Living Death sweep, everything engineered to keep the returned bodies on the table. This inverts that instinct entirely. It only pulls back Mounts and Vehicles, and it hands them over for exactly one turn before the sacrifice clause at the next end step claws them away. That double restriction (a graveyard stocked with the right card types, plus a body count that evaporates before your next upkeep) is what turns seven mana into a genuine haymaker rather than a permanent army. The haste rider and the clause animating your Vehicles into artifact creatures are the tell that this was never built to grind value: the plan is a rented alpha strike, emptying a loaded yard onto the board to swing before anyone can trade with the pieces. Treating reanimated permanents as ammunition instead of assets is a strange and narrow niche, one that only pays off when the deck is built to crew Vehicles and pitch Mounts into the yard on purpose. The seven-mana price tag rules out cheap looping and pins this firmly at the top of a curve; because the sacrifice trigger fires every casting, each resolution has to be lethal or close to it, since the swing comes exactly once and then the board goes back where it came from.
