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Moxonomy

Pursuit of Flight

Enchantment — Aura1 generic manaRed mana

The +2/+2 is doing the heavy lifting here; the flying clause is a hedge against the stall. Most aggressive Auras buy you raw stats and trust the ground to stay open, but a two-color build that splashes blue gets a permanent evasion switch riveted onto the enchanted creature: any turn the board clogs, a single blue mana lifts the threat over a wall of blockers and sets it back down at end of turn. That repeatable, on-demand evasion is the reason the design wants two colors rather than rewarding a mono-red shell, which has no way to turn the ability on and is left holding a flat power-pump Aura. The cost is the cost every Aura pays: tempo and card economy concentrated onto one body, so a single removal spell answers both halves at once and leaves you down a card. As a two-drop it asks you to accept that risk in exchange for a clock the defending player cannot wall off indefinitely, provided you can keep the blue mana flowing to feed the switch.

Pursuit of Flight (rtr)
RTR · #102common
Pricing
Normal: $0.08
Foil: $0.21
Oracle Text

Rules text

Enchant creature Enchanted creature gets +2/+2 and has "Blue mana: This creature gains flying until end of turn."
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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