Pure Reflection
The key to reading this enchantment correctly is noticing what it does not touch: the creature spell that triggers it resolves and enters the battlefield exactly as cast. What dies is the population of Reflections already on the table, replaced by exactly one new token sized to the mana value of whatever spell just went on the stack. The result is a token engine that can never accumulate, because every creature cast anywhere knocks the existing Reflection out and mints a single replacement for the active caster. That single-token ceiling is the whole pivot. Mana value becomes the only stat that matters, since a turn full of one-drops yields a string of 1/1s that each erase the last, while one expensive bomb hands its caster a token the size of its cost. It quietly punishes go-wide development of Reflections specifically and rewards casting the biggest creature in the room, but it asks nothing of its controller's own board: you can leave creatures off the table entirely and let opponents feed the churn, each of their casts resetting the Reflection count to one. A symmetric, almost puzzle-box piece of board control that reads like a hatebox against token swarms but plays as a strange tax on stacking Reflections, a design that converts a global creature-cast trigger into a perpetual game of last-one-standing.
