Puppeteer Clique
Reanimation that bills its target twice. The enters trigger steals a creature from an opponent's graveyard with haste, but the steal is on loan: it exiles at your next end step, so the design is built as a tempo swing rather than the permanent body most black reanimation hands you. That temporary-theft restriction buys the recursion. Persist fires the trigger again when the Faerie dies with no -1/-1 counter on it, coming back smaller, and the returning 2/1 runs the steal a second time, pulling another dead creature onto your side before either copy is spent. The interaction worth knowing is the loop: erase the -1/-1 counter persist leaves behind (a +1/+1 counter cancels it cleanly, restoring a body that died with no counters on it) and persist resets, so a recurring sacrifice engine turns each death into one more opposing creature ripped onto your side with haste. The flying body keeps those borrowed threats relevant on offense, but the recursion is the real axis: a graveyard-punishing machine that charges opponents for the same creature across two lives of a 3/2 that returns diminished, not one.






