Puppet Conjurer
Built into this two-drop is a self-canceling clock: every upkeep forces you to sacrifice a Homunculus, so the 0/1 tokens it spins off are decaying inventory rather than permanent fodder. That decay drives the whole design, and it explains why a mono-black creature carries a blue activation cost at all. Each turn you either pay to mint a fresh Homunculus or watch the supply tick to zero, which makes the card less a creature than a throttled valve for death triggers. The intent is an engine for aristocrat payoffs, recursion, and graveyard fillers, feeding them a slow, metered stream of artifact creature bodies. Without an outlet that profits from the forced sacrifice, though, the upkeep trigger is pure tax that erases your own work, and a 1/2 contributes nothing on the board to make up for it. The genuinely awkward part is the color split itself: an artifact creature that costs black to cast but cannot function without a blue source, a relic of a time when fixing was scarce enough that a second color on a two-drop was a real deckbuilding cost, not a rounding error. The card asks for both colors, then asks you to keep paying blue indefinitely just to stand still.

