Pulsemage Advocate
Reanimation has always been black's province, and the few white versions of it carry a tax to mark the trespass: this one pays its toll to the opponent's graveyard, refilling their hand with three cards to drag a single creature back to play. That clause is doing more than balancing the rate. It turns the activation into a negotiation with whatever the opponent has already lost: their best card is your worst-case gift, so the activation wants their graveyard thin and yours stocked, and it punishes you for cashing in too early. Judgment's white had a recurring fixation on graveyard interaction (Phantom Nishoba and the incarnations leaned the other direction, hating on what was buried), and this Cleric is the constructive face of that theme rather than the punitive one. The body is the kind of attrition-resistant blocker that wants to sit and tap each turn, and the tap cost means it is a slow engine, not a burst: one creature back per turn at the price of accelerating an opponent's recovery. It reads as a puzzle piece for a deck that knows exactly which graveyard cards it is willing to hand back, and that conditional generosity is what kept it a fringe tool rather than a staple. The card is most honest in symmetric, grindy games where the three returned cards are flooded land or spent removal, and the creature you reanimate is the only thing on the table that matters.
