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Moxonomy

Pulse of the Forge

Instant1 generic manaRed manaRed mana

A burn spell that bills itself to the player who is ahead. Four damage is a fine rate for three mana, but the recursion clause turns it into a weapon scaled to the matchup: against an opponent at a higher life total than yours, it returns to your hand and demands to be cast again, so a single copy can throw twelve, sixteen, twenty damage over a game as long as you stay behind on life. The mechanism only stops working once you have pulled even or ahead, by which point you no longer need a repeatable nuke. That is the design tension the card resolves: it rewards the desperate position and quietly switches off when you are winning, so it never becomes a redundant top-deck in a game you already control. The strict no-creature targeting is what pays for the engine; this is a spell aimed at faces and planeswalkers only, never a creature answer, which keeps it from being the kind of efficient repeatable removal that warps board states. It sits among the cards that close out a stalled or losing race by converting your own life deficit into recurring reach, and it does that job with a cleaner loop than most: no graveyard recursion, no buyback cost, just a comparison check evaluated on resolution and a return clause that fires whenever the math still favors you.

Pulse of the Forge (dst)
DST · #66rare
Pricing
Normal: $0.43
Foil: $2.44
Oracle Text

Rules text

Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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