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Moxonomy

Pull from the Grave

Sorcery2 generic manaBlack mana

Black's recursion has historically been rationed. Raise Dead buys back one creature and asks nothing else; Gravedigger staples the effect to a body but caps you at a single target; the double-return builds tend to load on drawbacks or restrict what you can grab. This one splits the difference cleanly: two creatures for three mana, no clause about type or size, plus a small life buffer on top. The life gain is the tell that this is a fair, attritional card rather than a combo enabler: two points does not enable a loop, but it pads the race in a grind where you are already trading resources one-for-one and just want to keep refueling. The real strategic weight lives in the "up to two" flexibility. Against a deck picking apart your board it refills two slots of your hand at once and swings a long war of attrition; when you only have one target worth returning, it downgrades to a slightly overpriced single-recursion that still nets the life. That elasticity is the point of the design: it never rots in hand because the floor is always a playable card, and the ceiling only shows up once you have fed the graveyard enough to make both slots count. A sorcery-speed rebuy engine for a color that wins by outlasting.

Pull from the Grave (sos)
SOS · #95common
Pricing
Normal: $0.16
Foil: $0.27
Oracle Text

Rules text

Return up to two target creature cards from your graveyard to your hand. You gain 2 life.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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