Pugnacious Pugilist
The math here is more aggressive than the body suggests. Every attack manufactures a Devil that dies into a ping, so a single swing threatens four combat damage plus a reach of burn once the token trades or gets chumped; the token enters tapped and attacking, which means it commits immediately rather than sitting back on defense. Blitz reframes what the card is: pay the reduced cost and you get one hasty attack, one guaranteed Devil, a card when the Ogre is sacrificed at end step, and a lingering Devil that outlives its parent. That is a two-turn creature compressed into a single attack step, converting a five-mana body into a burst of damage and a replacement draw. The design logic is that blitz asks you to treat the creature as ammunition rather than a board presence: you are not building toward a fourth turn with it on the table, you are spending it now and refilling your hand so the tempo does not cost you the game. The Devil's death trigger is what keeps the exchange from being pure fodder, since even a chump-blocked token converts into reach that closes out a race. It rewards the plan of throwing bodies forward and pointing the leftover damage where it hurts, a red aggression engine that reads as a durable threat but plays as a detonation.
