Puca's Mischief
The donate effect, restructured into an engine instead of a one-shot. Where the classic giveaway spells (Donate, Harmless Offering) hand an opponent a single liability and stop, this turns the swap into a recurring upkeep ritual, and the mana-value clause is the whole negotiation. The trade runs in one direction only: the permanent you take has to cost equal or less than the one you surrender. This is not a heist of someone's bomb with a trinket; it is a controlled overpayment. You give up something expensive to pull something cheaper into your hands, then do it again next turn with whatever they have committed since. That inversion is what makes it strange. The donate archetype has historically split into two camps, the curse-givers (gifting a Phage the Untouchable or an Illusions of Grandeur to kill) and the value-thieves (taking what you could not otherwise have), and this sits in the second, an instrument of slow, grinding asset reallocation where your own big permanents are the currency. The constraint that pays for it is the upkeep timing: one exchange per turn, telegraphed, functionally sorcery-speed, which gives the opponent a full cycle to rebuild or play around the loss. It rewards a deck that can afford to part with its high end repeatedly, fielding fungible large permanents it will not mourn. A patient piece of design that asks you to win by making the worse-looking deal turn after turn and coming out ahead on what you collect.

