Public Enemy
Most compulsory-attack effects, from Lure down through its many imitators, redirect creatures onto a target you control so you can eat the swing with a fat blocker. This one inverts the geometry: instead of pointing the pod's creatures at a permanent, it points them at a player. Every creature on the battlefield is compelled to attack the controller of the enchanted creature, which shifts depending on whose creature you choose to enchant. Because a creature can never attack its own controller, enchanting an opponent's creature in a duel still forces your own creatures at that opponent, while only their creatures ignore the impossible order and swing at you as usual. The card is built for larger tables, where the enchanted player becomes the mandatory destination for everyone else's board. Note what the effect does not do: the enchanted player's own creatures are not forced to attack their controller, so they remain free to block the very swarm you have routed at them. That is the counterplay baked into the design. The death-trigger keeps the Aura from being a pure gift to the table: when the enchanted creature falls (to the combat you engineered, or to its owner's exasperated removal), you refill. The cantrip converts the chaos you started into a replacement, so a plan that spirals still leaves you at parity. It is a political tool disguised as an Aura, useful in exact proportion to how crowded the board is: one opponent and it does little more than replace itself, four opponents and a single enchant reroutes the entire pod's aggression toward a player you have chosen for them.
