Psychotrope Thallid
Spore counters were always a slow clock: a Thallid sits and waits three of your upkeeps before it can spit out a single Saproling, and the original Fungus designs gave you nothing to do with those tokens but throw them at blockers. This one closes the loop. The third ability turns every accumulated Saproling into a card, converting the patient counter-building into a grinding draw engine that does not stall once the board fills up. The structural trick is that the two activations feed each other across time: upkeep counters become tokens, tokens become cards, and the only resource the whole chain actually spends is the spare mana to crack each Saproling. On a 1/1 body the rate looks unimpressive, and at a glance it is, but the design is doing something subtler than blocking: it is the Fungus archetype rebuilt as inevitability rather than defense. Where the earliest spore-counter creatures asked you to hold the ground and hope the token math eventually mattered, this one gives those tokens a permanent off-ramp into raw card flow, which is what makes a slow tribal shell into an engine that refuses to run dry. The sacrifice clause also means the Saprolings keep value even when there is nothing to chump, an answer to the dead-end the early Thallids ran into once the board state went static.
