Psychotic Episode
A surgical edit rather than a haymaker. Where Coercion and Thoughtseize tear a card out for good, this only buries one: the chosen card goes to the bottom of the library, a spot that is in practice deep enough to be gone for most of the game but not technically exiled or destroyed. The trade for that softness is reach. Revealing the top card of the library alongside the hand means the choice extends past what the opponent is holding into the next thing they would draw, so a freshly tutored answer or a drawn-for-the-turn bomb can be stripped before it ever reaches hand. The discard clause is what turns the design from fair-rate sorcery into something genuinely awkward to play against: madness lets it sidestep the sorcery clock entirely. Pitch it to a discard outlet (a wheel, a looter, a rummaging effect) and the spell recasts for one less mana at the moment of discard, which means it can fire on an opponent's turn after they draw or tutor a card, once you have priority. That window is the whole reason to run it over a cleaner duress effect: it converts a slow, reactive-by-no-means spell into a tool that punishes a card the moment it surfaces, top of library or in hand, before it can be deployed.

