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Moxonomy

Psychic Membrane

Creature — Wall2 generic manaBlue mana

The trick to a defensive wall in blue is making the block itself pay, and this one turns each interception into a card. Walls that draw on block are the genre's answer to a structural problem: a creature with Defender contributes nothing on offense, so it has to earn its slot purely through what it does while standing still. Here the reward triggers on the act of blocking rather than on surviving combat, which matters more than it sounds: even when the body dies to something bigger, the controller has already cashed the trigger before damage resolves. The 0/3 frame is the constraint that keeps the engine honest, since it eats one attacker per turn and no more, and an evasive or trampling threat walks right past the offer. What it buys is tempo neutrality dressed up as card advantage: an aggressor must either commit a creature into the wall and replace your spent draw, or route around it and forfeit the pressure. That makes it less a roadblock than a tax on the attack step, the kind of card-drawing defense blue has always preferred to raw bodies, paid out one combat at a time.

Psychic Membrane (mrd)
MRD · #46uncommon
Pricing
Normal: $0.21
Foil: $0.49
Oracle Text

Rules text

Defender (This creature can't attack.) Whenever this creature blocks, you may draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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