Psychic Impetus
Multiplayer diplomacy compressed into a stat line. Goad is a coercion mechanic: it points a creature away from you and obligates it to attack, and here the +2/+2 sweetens the redirection so the arrangement reads less like theft than like a treaty. The elegance is in aligning incentives. Enchant an opponent's creature and they get a bigger body swinging into the rest of the table; you skim scry 2 off every combat that goad forces it into. Both parties come away richer, which is why it feels less like removal and more like a brokered deal. Most goad effects are one-shot spells that spend a card to buy a single turn of misdirection; stapling the coercion to an Aura makes it recurring, so the value compounds for as long as the enchantment survives. That permanence is also the weakness. The +2/+2 is static, so a disenchant does not merely dissolve the pact: it strips the buff and releases the creature from any obligation to swing. The Aura can just as easily read inward. Hung on your own attacker, it is a +2/+2 that scries 2 each time that creature attacks, the price being that goad locks it into swinging every combat it can, always at someone other than you. Even in a duel that clause has teeth, since the enchanted creature must commit to attacking each turn; the difference in a crowded game is only that goad has more directions to aim.



