Proud Wildbonder
Trample already lets attackers spill damage past a chump blocker, but only the excess over that blocker's toughness gets through. This card removes the tax entirely: point it at a stack of trampling beaters and each one can shove its full power past whatever's in the way, as if it were assigning damage to the player directly. The distinction matters most against a single fat wall. Ordinary trample forces you to overpay the blocker's toughness before a point reaches the face; here a 4/3 into a 0/6 deals four to the defending player and zero to the wall, treating the block as though it never happened. Its own body carries trample so it benefits from the ability it grants, and the effect scales with the width of a green-red beatdown board rather than the size of any one threat. The redirection is a lord effect for aggression rather than for stats, which is the less common lever in the color pair: red and green usually push through defenders by growing bigger or removing the blocker, not by rewriting how blocked damage lands. As a build-around it wants a critical mass of trampling attackers to convert into unblockable-in-practice damage, which is a narrow ask, but the ceiling is a board that a defensive player simply cannot profitably block into.
