Protector of the Crown
The crown normally changes hands the instant someone deals you combat damage, which keeps the monarch flinching at every attacker at the table. This Giant welds a deadbolt to it. Two clauses do the work in sequence: the entry hands you the crown outright, and the redirection clause then makes it hard to pry loose, since all damage meant for you hits the creature instead. A 2/5 body soaks plenty of swings before it falls over, so nobody can profitably attack your face to steal the crown; they have to find another route to it or pick another target altogether. That reorders the entire board's incentives in a free-for-all. Note what the redirection does not cover. The body absorbs damage, not loss-of-life effects, not sacrifice, not the table simply killing the creature and resuming the chase. That gap is the pressure valve: remove the Protector and the crown is back in reach the next time the new monarch-holder takes a hit. As political engineering it is unusually pointed. It gifts you the crown and then dares three other players to coordinate on taking it back, and coordination is exactly the thing a multiplayer game is worst at. The design's honesty lives in that fragility: a defensive statline with no evasion and no way to protect itself means the monarchy it enforces holds precisely until the wall comes down.

