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Moxonomy

Protection of the Hekma

Enchantment4 generic manaWhite mana

A static prevention shield that touches every source an opponent controls, but only ever shaves a single point off each hit. The math turns it into a curiosity rather than a wall: against a swarm of small attackers, blunting one damage per source adds up fast, while against a single large threat it barely registers. Against a lone attacker or a burn spell that has grown past the trivial, one prevented point vanishes into noise; against six creatures pointed your way, it costs the opponent six damage every turn it stays on the battlefield. Each source is handled independently, and there is no cap on the total prevented across a turn, so the value scales purely with how many bodies get committed. That is both the ceiling and the reason it reads as a soft tax on going wide rather than a defense against the big swing. What it never does is stabilize: a five-mana enchantment shaving one point per source is a slow accrual of life advantage, not a bulwark, and it does nothing about your own clock. This is one of the always-on prevention effects that ask you to win by attrition rather than by stopping any single attack, closer to a grindy life-buffer than a true defensive cornerstone.

Protection of the Hekma (akr)
AKR · #31uncommon
Pricing
Normal: $0.16
Foil: $0.22
Oracle Text

Rules text

If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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